User-enabled mobile scheduling direct time application

ABSTRACT

A system and process within a mobile device and/or social media application of coordinating, scheduling and booking people to connect and have live face to face streaming meet-and-greets through the application. A network connected server maintains a database and information to Facilitate the buying and selling of direct air time between specific users within the application. Wherein Users can go on and offer time available for a live meet-and-greet and other users can then go on and book and schedule time from the said time available. The application can also be used to schedule and pay for the meet-and-greet time, facilitating live “meet-and-greets” via the application.

FIELD OF THE INVENTION

The present invention relates to a network-based applicationcommunication system, and more particularly to a method and applicationof publishing, coordinating, scheduling, and booking live streamingdirect time “meet-and-greets”.

BACKGROUND OF THE INVENTION AND DEFINITIONS

One of the most rapidly expanding aspects of mobile devices and livestreaming involves the ability to connect people together viaapplications and social media in new and different ways, while makingmoney.

It would be beneficial for there to be an application that allows usersto meet-and-greet based upon mutually agreeable terms (e.g., time andmoney).

SUMMARY OF THE INVENTION

The present invention allows users to either provide and/or findavailable times, schedule, and book them for the users to be able tomeet face to face in real time over a mobile device streaming media, aninternet application, a mobile application interface, or a social mediainterface, connecting users in a new way by coordinating and schedulingreal-time meet-and-greets.

The application also can optionally charge and pay for “one” of theuser's time as a commodity, so the other user can pay for it. Thepresent invention is the process of a live “meet-and-greet” applicationsystem of publishing, coordinating, scheduling, and booking live DT“meet-and-greets” with the added option of the buying and selling ofusers face-to-face airtime via a face-to-face live stream which can bepurchased, ad sponsored, sponsored, or utilized for meet-and-greets viamobile devices, applications, social media and the Internet.

To utilize the application a user simply goes on the application andchoses or lets it know the time the user has available and when. The appthen opens that time up to other application users to purchase andschedule the time. The application then coordinates and schedules thetime for the direct time “meet-and-greet.”

In an aspect, the present invention provides a novel application that iscapable of publishing, coordinating scheduling and facilitating of livemeet-and-greets via a social media platform, a mobile device, Internet,and or other mobile application. Wherein the application coordinates thetimes available between two or more users and schedules a livemeet-and-greet through or over the said application within a mobiledevice, application, or social media platform. While keeping track ofthe amount of time the meet-and-greet is for and taking or receiving apayment or compensation. This application provides users the way to payfor the opportunity and then schedule the allotted time. The opportunitycan also be ad sponsored, free, or with integrated sponsorship, but itis the application of publishing, coordinating and scheduling direct“air time” “meet-and-greets” via an application. Providing social mediausers a way to schedule and connect with others while making money fortheir time.

In another aspect, the present invention provides a novel system andprocess for publishing, coordinating and scheduling live on airstreaming media face to face “meet-and-greets” or Direct Time (DT)streaming media is provided. Preferably, these “meet-and-greets” are forContent creators and celebrities to be able to have paid and purchasableon air live “meet-and-greets” with their fans to provide them with anadditional revenue stream but the present Invention can also be used byTutors, Teachers, Psychiatrist, Musicians, Influencers or anyone lookingfor an additional revenue stream by utilizing the present invention tosell on air live DT time with them for an additional revenue stream,through buying and selling of direct air time. Likewise, these scheduledmeet-and-greets can be free, sponsored, ad sponsored, and revenuesupplemented to coordinate and schedule private one on one DT timebetween users.

These and other aspects, features and advantages of which embodiments ofthe invention are capable of will be apparent and elucidated from thefollowing description of embodiments of the present invention, referencebeing made to the accompanying drawings,

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 illustrates that the described application is cloud based by aremote server that connects users.

FIG. 2 shows an information and buy time or get direct time interfaceaccording to an embodiment of the present invention as well as a camerato connect as a portal.

FIG. 3 shows a sellers' profile page for editing and scheduling timewhether they are busy, available, or on vacation (away). The bottombutton takes you to screen where you can post/publish and make timeavailability.

FIG. 4 illustrates an information and time coordination system accordingto an embodiment of the present invention.

FIG. 5 illustrates a direct airtime schedule or purchase according to anembodiment of the invention and also illustrates a request time feature.

FIG. 6 shows a request time screen where a user can enter a message,date and time, amount offered, and send a request to the seller/person.

FIG. 7 illustrates an alternate version of the request time featureoption.

FIG. 8 illustrates a payment interface according to an embodiment of thepresent invention.

FIG. 9 shows the confirmation pop-up for the buyer of the meet-and-greetconfirming date and time. There is optional add to calendar, send amessage reminder, push notification prior.

FIG. 10 shows a seller's profile page with offer time and a connectportal for live stream Direct Meet-and-Greet.

FIG. 11 illustrates a notification of an upcoming live meet-and-greet onthe buyers' side confirming (good for students, and people who take onair lessons).

FIG. 12 illustrates a notification of an upcoming live meet-and greet onthe sellers' side confirming (good for tutors, teachers, on-airinstructors who sell direct time).

FIG. 13 illustrates a coordinated and prescheduled live video streamface to face connected meet-and-greet.

FIG. 14 illustrates a meet-and-greet with media content sponsorshipinterface according to an embodiment of the present invention.

FIG. 15 shows an optional review of meet-and-greet (ideal for tutors,instructors, etc. or for messages from fans).

FIG. 16 illustrates an optional interface for in-app purchases of itemsaccording to an embodiment of the present invention

DESCRIPTION OF EMBODIMENTS

The following definitions refer to terms listed within the applicationand can be used for further explanation.

Streaming media is multimedia that is constantly received by andpresented to an end-user while being delivered by a streaming provider.The name refers to the delivery method of the medium rather than to themedium itself. The distinction is usually applied to media that aredistributed over telecommunications networks, as most other deliverysystems are either inherently streaming (e.g., radio, television) orinherently non-streaming (e.g., books, video cassettes, audio CDs). Theverb ‘to stream’ is also derived from this term, meaning to delivermedia in this manner. Internet television is a commonly streamed medium.

Live streaming, more specifically means taking the media andbroadcasting it live over the Internet. The process involves a camerafor the media, an encoder to digitize the content, a media publisherwhere the streams are made available to potential end-users and acontent delivery network to distribute and deliver the content. Themedia can then be viewed by end-users live.

Meet-and-greet is an organized event during which a celebrity,politician, or another well-known figure meets and talks to the publicor an organized event between two or more people.

On-air—being broadcasted live-over television or a live streamed event.

Coordinate—bring the different elements of (a complex activity ororganization) into a relationship that will ensure efficiency orharmony.

Schedule a plan for carrying out a process or procedure, giving lists ofintended events and times: 2. an appendix to a formal document orstatute, especially as a list, table, or inventory. 3. arrange or plan(an event) to take place at a particular time.

Social media websites and applications that enable users to create andshare content or to participate in social networking.

Mobile device a portable computing device such as a smartphone or tabletcomputer. Mobile device and computer are used interchangeably.

Application the action of putting something into operation.

Commodity—a useful or valuable thing.

Direct—with no one or nothing in between.

Air time—time during which a broadcast is being transmitted.

Face to Face—with the people involved being close together and lookingdirectly at each other or in direct confrontation.

In an aspect, the present invention provides as follows:

-   -   a. Application inputs the available live streamed direct        meet-and-greet times from a user through a server, publishing        available time;    -   b. Application coordinates and stores times (and price)        available;    -   c. User selects and schedules desired meet-and-greet time from        available;    -   d. Server coordinates, schedules and updates availability;    -   e. Server provides meet-and-greet connection at scheduled time        for Direct Time;    -   f. Server stores and saves meet-and-greet if recorded;    -   g. Sever keeps track of the meet-and-greet; and    -   h. Server executes payments.

In another aspect, the present invention provides a novel method orapplication for coordinating, scheduling, and booking live streamingdirect meet-and-greets between users via the application

In another aspect, the live meet-and-greet has a payment option topurchase

In another aspect, the applications is sponsored by a product, ad orcompany

In another aspect, the application has a purchase button formerchandise, additional time or a future “meet-and-greet”

In another aspect, the applications meet-and-greet can be recordedshared, or saved

In another aspect, the application can be bought

In another aspect, the application can be utilized as a subscription

In another aspect, the application experience of the live meet-and-greetcan be shared to social media, text, email, and through other sharingplatforms

In another aspect, the application experience can be part of a socialmedia experience as a feature

In another aspect, the application can chose, schedule, receive and takepayments

In another aspect, the applications can schedule different amounts oftime for a meet-and-greet

In another aspect, the applications can connect the users for themeet-and-greet

In another aspect, the application keeps track of the times for andduring the meet-and-greet

In another aspect, the application coordinates and schedules themeet-and-greet through time available

In another aspect, the application connects the users at the time of thelive meet-and-greet for the meet-and-greet itself

In another aspect, the application is a face to face live meet-and-greetthrough a mobile device, social media, internet or other form ofconnecting device within a social media frame.

In another aspect, the application can have in app purchases

In another aspect, the application can coordinate and schedule timeimmediately or in the future

In another aspect, the application automatically calls, notifies orconnects the people for the meet-and-greet at the time of the meeting.

In another aspect, the application receives a payment after scheduling ameet-and-greet

In another aspect, the application receives a payment during orfollowing said meet-and-greet

In another aspect, the application automatically ends the meet-and-greetafter the allotted time

In another aspect, the application allows users to keep informationincluding telephone information private through the connection

In another aspect, the application keeps track of perviousmeet-and-greets with the option to provide that information

In another aspect, the application is paid informative time purchased byone user for or with another user. Ex a lesson or tutor

In another aspect, the application can be used by a person to schedule ameet-and-greet as a gift for another or use a prepaid gift certificate

In another aspect, the application asks questions or has a spot to giveinfo prior to the call for the reason of the call

In another aspect, the application is a method

In another aspect, the application is a method within a social mediaplatform

In another aspect, the application is a method within a application on amobile device or web interface

In another aspect, the application can be performed with 2 or morepeople at once

In another aspect, the application can have a chat or comment interface

In another aspect, the application can have the ability to file share,gift, tip, donate, message, shop or purchase interface within it.

In another aspect, the application can be executed first and paid forafter for allotted time

In another aspect, the application keeps track of time used andcompletes a payment for said time at completion or later.

The present invention is the method and application to schedule,coordinate and connect direct meet-and-greets through live streaming inreal time through a mobile device or social media platform for aface-to-face live meet-and-greets via the application. The applicationallows users to provide their time available and/or find time availableand schedule said time for the users to be able to meet face to face inreal time via an application on a mobile device, Internet, or socialmedia interface.

The application provides users the ability to charge and pay for “one”of the user's time as a commodity.

The application then coordinates through a server for publishing,scheduling, and booking live meet-and-greets which can then either bepurchased, ad sponsored, sponsored, or simply utilized for one on onemeet-and-greets via mobile devices, applications, social media or theinternet.

The application works by publishing, keeping track, coordinating andscheduling the initial user's information, times available, and pricefor time, preferably down to the minute, in a database server. Otherusers who are then seeking time with said user for a “DT” or“meet-and-greet” can then come on the application and chose from theoffering user's allotted time available. Once the receiver has chosenthe time they can then pay for the time or upload their paymentinformation and complete the scheduling and purchasing the livemeet-and-greet at coordinated time.

Then when it is time for the meet-and-greet the application can connectthem together for a private Direct Time meet-and-greet, in which theapplication keeps track of and ends the meet-and-greet after theallotted time Providing the best use of the user's time and making surethat the purchaser user must either rebook, or repurchase thenadditional time (if available).

The application can also publish, schedule and coordinate ameet-and-greet, keep track of the time of the meet-and-greet if not afixed amount and facilitate the payment at the end of said time.

The application itself keeps up with the time available. Then allowsusers to purchase said time available for the private meet-and-greet.Coordinating, scheduling and Facilitating the private face-to-face livevirtual meet-and-greet itself.

The person offering the meet-and-greet is referred to as the offeror orseller, can also set his price then and go live for meet-and-greets thento be scheduled. Wherein his or her fans can receive a text pushnotification notifying them that they are live and takingmeet-and-greets then. So, the offeror's fans can come on to theapplication then to schedule and buy DT time with them then or later. Ifa seller/offeror is offering meet-and-greet time then, any user can cometo the app to schedule said time, unless they have been blocked by JohnSmith or the application for a specific reason, such as bullying orinappropriate conduct.

When doing so they see the cost of his time, preferably by the minute,and chose the amount of time they want. After they chose the amount oftime they want, they can see if the offeror/seller has room in his cuethen to utilize the said time then to book it, if they do not, thefan/users can schedule from allotted time later when the seller/offerorhas it available, through scheduling via the application.

The application also can schedule time then and fill the offeror/sellersschedule of allotted meet-and-greet time. For ex: A social mediainfluencer decides to go on call for live “meet-and-greets” then. Hesets the amount of time he is going to be on the application for live“meet-and-greets” and the price per his time per minute with the optionto add a sponsor. He publishes his time and the application thennotifies the influencer's fans that he or she is live and available thenand can scheduling meets and greets. Wherein the user's fans come overand schedule and buy said meet-and-greet available through schedulingwithin the application and get a live meet-and-greet, when it is theirscheduled time.

The application provides the ability to always publish, coordinate, pay(when applicable) and schedule, booking the meet-and-greet time, fromwithin the application. The application keeps track of all theinformation in a network-connected server to coordinate said times forspecific meet-and-greets. Then the application facilitates the paymentof buying said direct time for the meet-and greets time before or aftertime is used.

The application can also publish, coordinate, schedule and book freemeet-and-greets for our users to provide a great fan experience.Likewise Meet-and-greets can be company sponsored, product sponsored, orbrand sponsored or supplemented by ads. Meaning a company or product cansponsor the said “air time” DT making it free. Wherein the applicationusers can simply come on the application and chose from said times for aDT, schedule and confirm it. The application then sets up the time andconfirms the DT.

Specific embodiments of the invention will now be described withreference to the accompanying drawings. This invention may, however, beembodied in many different forms and should not be construed as limitedto the embodiments set forth herein; rather, these embodiments areprovided so that this disclosure will be thorough and complete, and willfully convey the scope of the invention to those skilled in the art. Theterminology used in the detailed description of the embodimentsillustrated in the accompanying drawings is not intended to be limitingof the invention.

Unless otherwise defined, all terms (including technical and scientificterms) used herein have the same meaning as commonly understood by oneof ordinary skill in the art to which this invention belongs. It will befurther understood that terms, such as those defined in commonly useddictionaries, should be interpreted as having a meaning that isconsistent with their meaning in the context of the relevant art andwill not be interpreted in an idealized or overly formal sense unlessexpressly so defined herein

The terms meet-and-greet, Direct Time, on-air, or face-to-face are usedinterchangeably in this specification and generally refer to theface-to-face meeting via a real time audio, video, or a combinationthereof streaming, including live streamed sent across the internet,web, mobile device, social media, or application. In one aspect of thepresent invention, the system can be used for any media user persontype, such a teacher, a tutor, a psychiatrist, a motivational speaker, ainstructor, a celebrity, a influencer, a content creator, a gamer, a fanor other said person who wants to offer, publish, or purchase one on onedirect air time. In another aspect of the present invention, the systemis used for coordinating scheduling and booking live meet-and greets—forcontent creators, celebrities, sponsors, brands, companies andadvertisers to safely make money and interact with users, clients andfans.

The Drawings Illustrates an example meet-and-greet coordination system,where according to the present invention allows network connecteddevices, such as mobile devices, (cell phones, portable music players,tables, laptops, wearables, social media platforms etc.), to publish andcoordinate times for specific meet-and-greets to be streamed andprovided via application users (e.g., coordinating the meet-and-greetthrough live real-time media data). Generally, a computer server asdemonstrated in FIG. 1, (e.g., a processor, RAM, a hard drive, anoperating system, cloud, web serving software and database software) isconnected to a wide area network such as the Internet or wireless cellphone data network. Mobile devices are also connected to the cloudserver network simultaneously allowing for communication to and from theserver

FIG. 2 shows the profile page and user interface functionality of anembodiment of the present application from the “buyers” point of view. Auser either executes the mobile media application on their mobile devicethrough an application, on social media, or uses a browser to browse toan Internet page or profile page supplied by the server. Then theapplication downloads the current meet-and-greet information (i.e., theparties scheduled for meeting live at that time) from the server. Thestatus Button shows if a user is busy, available, or away then. Theconnect camera button opens a connection at time of greet-and-meet itcan also be automatically opened via push notification at time ofmeet-and-greet and/or through an automatic connecting live stream videocall. About me and reviews are optional for multiple uses andfunctionality for white labeling. Selecting “Buy Time” takes the user tothe scheduling page to buy “Direct Air Time”.

Alternately, the server FIG. 1 may automatically push the meet-and-greetor link to the current media message via push notifications, email, textmessages, or pop up notifications. Notifying the user of themeet-and-greet

In one example, the meet-and-greet time is scheduled to the mobiledevice or social media platform and is performed as a directmeet-and-greet feed that is live and immediate as requested by the user.In another example, scheduling is achieved for in the future through useof a server, which will connect the two parties live for theirmeet-and-greet at the time of the appointment. Delivery of the livemeet-and-greet is achieved with a live streaming media file (e.g.,streaming audio/video) that provides images, text and/or audio via alive stream to both the user's mobile device in real time via the devicecamera and microphone. In this respect, the meet-and-greet is a livestream similar to a live television station having a face to facemeeting from two or more separate devices or platforms, wherein theusers can communicate and interact together through the applicationsinterface.

In FIG. 13, the mobile social application displays the meet-and-greetdata supplied by the server FIG. 1. This data may include the time ofthe meet-and-greet, an attached or linked-to media file, price orpayment information and meet-and-greet expiration information (i.e.,when the current meet-and greet expires causing the mobile socialapplication to automatically switch to a new current meet-and-greet).Alternately, the meet-and-greet data date and time may be a live mediastream, previously scheduled by the server FIG. 1, which displays theinformation, data, images, text, audio, video, live stream or otheritems in a common media format (e.g., h.264 mp4 video format). In onepreferred embodiment, the meet-and-greet is utilized for contentcreators, celebrities and fans within a social application to meet andinteract through preferably paid direct time opportunities.

FIG. 13 shows a live Video stream face to face connection. The stopreport button ends the connection, wherein a user can make a report.Other optional features include the timer keeps track of bought time.The screen share button allows for screen sharing opportunities. Theshare file button allows users to share information. The purchase buttonallows users to make a purchase from a user record meet-and-greet. Theopen chat button allows the user to send info to a person.

In FIG. 13, the user views the media meet-and-greet data in real timethrough an interface of the mobile application and interacts with theinterface. For example, the user may add a tip, a donation, leave acomment, make a purchase, request recording, or share a link to the DTMeet-and-greet via a social network, email, text message or similarcommunication. The user may also make purchases within the application(e.g., in-app purchases, credit cards, PayPal®, etc.) to buy giftcertificates for meet-and-greet air time, give a meet-and-greet as agift, buy a virtual or actual item via the meet-and-greet, or similarin-application items.

In FIGS. 4, 5, and 8, the user can coordinate, schedule, book and payfor a custom meet-and-greet that is stored and rendered from the serverFIG. 1. The server will similarly connect the custom meet-and-greet atthe specified time as the meet-and-greet appointment, therebyfacilitating that media meet-and-greet DT through the booking confirmedusers of the mobile application, social media implementation or website.

The figures illustrate a flow chart of an example process forpublishing, coordinating meet-and-greets DT. As seen in FIG. 3, themobile application is executed on the mobile device FIG. 4 that candownload available times that a meet-and-greet DT can be scheduled. Auser can request availability of a specific time FIGS. 5, 6, & 7 or themobile application can download a variety of free times within theallotted time segment.

In FIGS. 7, 8, & 9, the user selects a time that they would like to havetheir meet-and-greet confirmed, the text if any information for thegreeter, any images or information that they would like to accompany thelive meet-and-greet, and payment information. This data is uploaded toserver FIG. 1 and stored in a database FIG. 1.

As seen in FIGS. 13 & 14 the sever FIG. 1 provides meet-and-greet dataaccording to the scheduled time. This data can be rendered and streamedas a live streaming format, made available for download to eachmeet-and-greet participants mobile device FIG. 1 running the applicationor can be sent out via a push notification, email or text message.Optionally, the push notification, email or text message can include alink that opens the mobile meet-and-greet application to that specificmeet-and-greet or to a webpage displaying that meet-and-greet at time ofmeet-and-greet. To facilitate live meet-and-greet through theapplication.

The meet-and-greet can also be displayed on any participating socialmedia platforms. For example, an otherwise nonaffiliated social mediaplatform or website could include code that displays the meet-and-greetopportunity or a recorded version if saved. In another example, themeet-and-greet can be posted to a social media site, such as Facebook orTwitter, which allows users to subscribe. In this respect, peoplevisiting websites otherwise unrelated to the server FIG. 1 can also viewthe meet-and-greet either in real-time or in post-time via a link.

FIGS. 2-16 illustrate various example aspects and interfaces of themobile social meet-and-greet application according to the presentinvention. FIG. 2,13 illustrates the current meet and-greet interfaceFIG. 13 that displays the meet-and-greet when scheduled by the serverFIG. 1. The current meet-and-greet interface FIG. 13,14 preferablyincludes a meet-and-greet text display that displays the text of themeet-and-greet specified by person who created the currentmeet-and-greet and name of participants.

Optionally, the current meet-and-greet interface includes anadvertisement or sponsorship banner FIG. 14 for displayingadvertisements either in house, from connected servers or from adownloaded source, such as from Google® AdSense or Apple® in-appadvertising or another sponsorship or ad share opportunity. Optionally,the mobile meet-and-greet application can allow a user buyer or sellercan maintain the option to include this banner FIG. 14 during the mediameet-and-greet creation process to financially subsidize the price ofposting the media message and sponsors can use the meet-and-greets forads, promotions or other opportunities to interact with users.

The interface can also include a comments button that displays a commentinterface for leaving messages related to the meet-and-greet. A pastmeet-and-greet button is also including for displaying a list of pastmeet-and-greets or bookmarked meet-and-greets for saving or sharingvideos.

The application is scheduling a multitude of meet-and-greets that areavailable to the mobile application. For example, some meet-and greetscan be specific for content creators, some for gamers, some forcelebrities, some for a causes, some sponsored, some for teachers,instructors, preachers, companies, brands or more. Selecting a button ona users profile page or a coordinating and scheduling interface allowsthe user to switch between these meet-and-greets available and meet withthe optimal person a user wants to connect with.

The donate or tip button FIG. 13, 14, 15 allows the user to donate andtip money to originator of the meet-and-greet, or charities ifsponsored, thereby allowing users or entities to raise money in additionto soliciting meet-and-greets. The buy gift button FIG. 13,14,16 allowsthe user to buy items for or from the author of the currentmeet-and-greet or another user. Gifts can include the recordedmeet-and-greet, still images, virtual greeting cards, gift certificates,message airtime, as well as actual and virtual goods. The buy airtimebutton FIG. 8 displays an interface for creating and purchasing ameet-and-greet or virtual, actual item that will be displayed on theapplication

The about me interface FIG. 2 preferably includes information about theseller, celebrity or content creator offering the meet-and-greet. Ashare button allows the user to share specific meet-and-greetinformation with others (e.g., by emailing text of the media messageinformation The go back button or arrow returns the user to the previousscreen.

If the user selects the buy meet-and-greet direct time button FIG. 2 ininterface FIG. 2-9 the buy meet-and-greet direct time interface isdisplayed, as seen in FIG. 8 publish available direct time FIG. 4 allowsa seller to enter pertinent information for their meet-and-greet timesavailable for the server to schedule, while FIG. 5 allows buyers to findavailable direct time to schedule. Optionally, the user can attach oradd a link to an image, audio and/or video in a media input to eitherthe seller or the buyer of the meet-and-greet. (Or the offeror andreceiver.) This media is uploaded to the server FIG. 1 and rendered into facilitate the meet-and-greet at the scheduled time. The purchasesuccessful popup button FIG. 9 displays the meet-and-greets informationwith optional features.

The buy direct time FIG. 5, 7—selection interface preferably provides aplurality of selectable time ranges (e.g., slide down or checked boxes)and their accompanying cost. For example, FIG. 5 shows sellers availabletime via date in Green, non-available in Black, and Booked in Red. Therequest time in the corner takes user to a different screen wherein auser can request time from the seller/person

A minute input offer or a request time feature (see FIG. 6) allows theusers (buyers) the ability to specify the amount of time the user wouldlike their meet-and-greet-to be at the current meet-and-greet sellers(offerors) price.

The meet-and-greet feature has advanced direct time schedulinginterfaces such as providing the seller/use control over exactly whenthe meet-and-greet will happen as the current meet-and-greet. Forexample, a date interface FIG. 6 allows the user to specify a specificday for scheduling the meet-and-greet, and the time interface FIG. 6provides more detailed time ranges, and the time interface allows inputof the amount of time the meet-and-greet will happen as the currentmeet-and-greet. Wherein the server can automatically serve up availabletimes in the seller's upcoming schedule.

Once the server FIG. 1 has found a free time according to the criteriaselected by the user, the preview interface is displayed, as seen inFIG. 8. With the proposed meet-and-greet date and meet-and-greet pricewherein the user can purchase FIG. 8.

The payment interface FIG. 8 allows the user to select their desiredmethod of payment. This interface can be used for buying the DTmeet-and-greet time or for any other activity that may require payment(e.g., purchasing gift certificates or gifts, giving tips, or otherin-app virtual or actual purchases).

For example, the user can select the in-app payment button (see FIG. 8)to cause payment through an “in-app” payment system, such as Apple's orAndroids' in-app payment system. The user may also enter their creditcard information in the credit card input or can select the Paypal®button to bring up PayPal® login credentials for payment via PayPal® oranother payment service such as Stripe®, Bitcoin or another. The usercan always return to previous interfaces via the go back button or viaclosing down the page or they can compete the purchase Likewise, theserver can keep payment information and complete payment after thedirect time meet-and greet based on the allotted amount of time. FIGS.13 & 14

Once the payment information has been submitted and confirmed by theserver FIG. 1 the confirmation interface is displayed, as seen in FIG.9. A confirmation message is displayed at the top of the interface toconfirm the exact time the meet-and-greet will take place. Additionally,pluralities of media sharing buttons are displayed to allow the user toeasily share details (e.g., date, time, and booking information) to thelive meet-and-greet on various calendar, email, text message or socialmedia websites.

FIGS. 4 & 14 illustrates an alternate meet-and-greet interface accordingto the present invention. The interface allows a user or organization,brand, (Ex movie) to post a meet-and-greet opportunity experience viamedia (music, video, image, etc.) This meet-and-greet experience can bepurchased through an interface similar to those previously described inthis specification and in another option it could be held in eithervirtual space or actual space in real time. Optionally, an advertisermay sponsor such a stream and post their ad banner in the banner displayFIG. 14

The interface also displays live or regularly updated comments andmeet-and-greet information from users throughout a live direct timestream display FIG. 13,14. If a user wishes to comment/chat, share afile (or similar link) these features can be selected, prompting theuser for a chat opportunity, make a purchase or leave a tip.Alternately, the user can select the purchase button or a tip button todonate money or make a purchase without adding a comment (e.g.,utilizing the payment interface).

FIG. 14 illustrates a sponsor interface that allows an advertiser oruser to sponsor a specific current meet-and-greet. A meet-and-greetselection input downloads and displays from the server FIG. 1 a list ofmeet-and-greet and sponsor prices that are available for sponsorship. Aspecific meet-and-greet can be selected and the sponsor's ad banner canbe uploaded to the server FIG. 1 by clicking the add banner button 214.Once the user is satisfied by their selection, the checkout button FIG.8 can be used to pay.

FIG. 16 illustrates an optional item purchase feature interface thatallows the user to make in-app purchases of items via the item selectioninterface This allows the user to select a desired item (real orvirtual) for purchase, then select the check out button which leads tothe previously described payment interface.

In one specific example, the present invention can be particularly usedto facilitate an optimal fan experience meeting their idol. For example,users can purchase meet-and-greet direct airtime figure to meet theirfavorite celebrity. In another example, a celebrity can utilize thisfunctionality to make added revenue and connect safely with their fansthrough meet-and-greet within the mobile application selling their timeto their fans as a commodity.

In another specific example, the present invention can be used topurchase meet-and-greet for a teacher, an instructor or anotherprofessional to schedule and make additional prepaid income.

In another example according to the present invention, the server canprovide a user or company with his or her own ability to controldirectly who gets the DT meet-and-greets. FIGS. 13 & 14 In this respect,the greeter/influencer/celebrity can hold contest or promotions tofacilitate the time or a sponsorship brand or company can hold contestto see who gets it. This option provides this third-party control of themeet-and-greets direct time stream, FIGS. 13 & 14 allowing themeet-and-greet creator to designate airtime available, FIG. 7 and whichpeople are approved, as well as additional items for purchase. This isparticularly useful for causes and charities to make money by offeringdifferent meet-and-greet times with different celebrities through theuse of their direct time meet-and-greet channel.

FIG. 7 illustrates another specific example of the presentmeet-and-greet application when scheduling and correlating direct time.The application can coordinate and connect the meet-and-greet first,FIG. 7 then take a payment prior FIG. 8 and keeping track of the timespent throughout the meet-and-greet as shown in FIGS. 13 & 14 to deductthe amount automatically from the buyers or users account for timespent, after the end of the meet-and-greet.

FIG. 7 shows an alternate version of request time on the same screen asthe buy screen wherein the buy Button can switch to request button. FIG.7 shows this if the area is in black.

In this example of the meet-and-greet application banking information isstored in the server FIG. 1, wherein the deductions for themeet-and-greet are automatically deducted after the meet-and-greet isover, this aspect is particularly good for tutors or teachers and othermeet-and-greet users who need accounts, wherein clients prefer to payafter the meet-and-greet not knowing the amount of time they will need.The meet-and-greet functionality still keeps track of users time. Asdemonstrated in FIG. 13. The application still schedules, provides therate for the time, as well as connects the users. As demonstrated inFIG. 7 simply storing, taking, or receiving the payment or a anotherform of compensation and deducts or keeps track of it to receive afterthe sessions over, depending on the amount of time used.

In another embodiment of the meet-and-greet the application can merelyschedule and correlate time as seen in FIG. 7 and facilitate the meetingthrough the direct time meet-and-greet wherein the meet-and-greet is adsubsidized or sponsored throughout the time, providing a specific userpotentially a portion of the ad revenue profits. As shown in FIG. 14

FIG. 8 illustrates the purchase screen wherein another version of thedirect time meet-and-greet users can purchase as seen in FIG. 8 prepaidtime gift certificates of direct air time wherein the application simplydeducts from the prepaid card for a specific user, or gift certificateat the end of the meet-and-greet for the amount of time used. An exampleof this is when someone gifts a friend direct time with his or herfavorite Content creator

FIG. 6 illustrates the option for a user can make a request to anotheruser for a specific meet-and-greet at a certain time for a certainamount. If the user accepts this request the meet-and-greet isscheduled. As seen in FIG. 6

The figures show how users can utilize the direct time meet-and-greetapplication as a safe and simple new way to connect through socialmedia. Wherein a user's private information is keep private protectingthe safety of the users to safely schedule and connect via direct time.Wherein the meet-and-greet will connect the users automatically at timeof the meet-and-greet, opening them up to the connection. As shown inFIGS. 13 and 14

The meet-and-greet application can coordinate, schedule and receivepayments for in person actual meetings as well as seen in FIGS. 7 and 8but the application is intended to connect schedule coordinate andfacilitate live face to face direct virtual meet-and-greets via a socialmedia application implementation as shown below.

The interface in FIG. 7 provides a person the ability to schedule thenor later, depending on time availability.

While FIG. 5 illustrates where a person who wants a specific users timefor a meet-and-greet can chose from the times available via theapplication and schedule confirming the live “meet-and-greet” Wherein,The application then coordinates both users with the meet-and-greetproviding the schedule and takes the payment FIG. 8 facilitating theopportunity for the two to have a live “meet-and-greet” via a mobiledevice, the Internet, or another social media application. FIGS. 13 and14

The application allows a specific user to provide the times they areavailable for meet-and-greets (see FIG. 4) and while another embodimentallows other users to choose from that said available time coordinatingand confirming a meet-and-greet (see FIG. 5). For example, FIG. 4 showsscheduling availability to edit times available and price per minute fora seller.

Then within another embodiment of the invention there is a paymentcapacity FIG. 8 wherein the user can get paid for the meet-and-greet viaa user buying and confirming air time with the person for ameet-and-greet. FIG. 9

This invention facilitates the opportunity for users to connect safelyand openly online through the application, while making money. FIGS. 13and 14.

The application allows the “time offeror” the ability to both set thedate, time and amount of time they have available as well as set a pricefor that time available, preferably by the minute. FIG. 5 Then when afan/buyer user comes on to choose from the time available, they can thensee the sellers/offerors price and decide how much time they would liketo purchase, depending on the price and their budget, for the directtime meet-and-greet or search through the seller's availablemeet-and-greet time FIG. 7

The applications interfaces allow the server to schedule and take apayment FIG. 8 or integrate the meet-and-greet with ads and sponsorshipsfor potential compensation as well as enhanced fan experience. FIG. 14

In another aspect, the present invention provides a novel method orapplication for publishing, coordinating, scheduling, and booking livestreaming direct meet-and-greets between users and mobile devices,comprising: instructions to perform this method, wherein the applicationprovides the mobile device and the user thereof with the ability topublish direct time with optional flexible “price” and “time increments”and also the ability to automatically connect or disconnect with othermobile users based on the above chosen “price” or “time increments”. Thetime can be booked via an inputted schedule in the application, byselecting the “available” (or live) button, or by responding to a directrequest (e.g., direct message transmitted via the app).

In another aspect, publish/post, as used herein, means the ability forusers to communicate to a third party and offer their Direct timemeet-and-greets as a live experience that is either published availableor offered via a post. The application provides the novel ability toprovide all users both buyers and sellers from within the sameapplication with the first-time ability to both publish, schedule, sell,buy, and connect their available time from directly within the app. Thistime can be sponsored, gifted, offered for free, or sold.

There are other apps, e.g., Doctor on Demand, where users (e.g., buyers)can buy or book a service or live connection but none wherein the users(e.g., seller) can post or publish their time available to sell or offerfrom directly within an application, wherein other users can buy orutilize. With other apps, all seller/users information is added fromoutside the app not through the app directly. The present applicationprovides all users, both sellers and buyers, with this novel firstability to publish and sell their own time from directly within an appon a mobile or computer device directly and with the first time abilityto set and control their own schedule, price, sponsorship, and timeincrements. The app then automatically connects and disconnects the liveconnection, based on user settings, from within the app.

To further clarify, “Doctor on Demand “only provides the users (e.g.,sellers and buyers) with fixed prices and pre-set time increments addedfrom outside the app. There is no flexibility from within the appdirectly for the users (e.g., sellers or buyers) to set or input theirown price and availability down to the minute, automatically.

In another aspect, the present invention provides the novel ability formobile users to publish available time from within an application andhave that time booked to automatically connect and disconnect withothers from within the same application.

In another aspect, the present invention provides the novel ability formobile users to publish available time utilizing a schedule from withinan application and then have other users within the same app (on theirrespective mobile device) be able to schedule said time to automaticallyconnect and disconnect with users around available time coordinatingwith a computer or mobile devices geo-location, clock, server, andschedule directly interacting with the mobile device schedule.

In another aspect, the present invention provides the ability to changeand set price or time increments and post available time aroundschedule. The application allows for the price to be changed down to aminute. The application allows for the time increments to be changed.The application allows for the both the price and time increments to bechanged.

In another aspect, the present invention provides the ability to publishavailable time and schedule available time automatically, and then tolater automatically connect and disconnect within the same app at theset time.

In another aspect, the present invention provides the ability to set“time increments” or “price” to become available now, wherein users canmeet with seller/publisher on a first come first serves basis.

In another aspect, the present invention provides the ability to set areserve price by the minute, wherein users can request a seller's timeif they meet the reserve.

In another aspect, the present invention provides the availability ofthe above features for automating, publishing, and scheduling “directtime” with the ability to keep track of all monies in and out through auser's bank within the application.

In another aspect, the present invention provides a novel mobile deviceconfigured to run the present meet-and-greet application, the device,comprising:

-   -   a display;    -   a communications module;    -   a processor; and,    -   a memory, comprising: the meet-and-greet application        instructions; wherein, when executed, the instructions:        -   a. provide a seller graphic user interface (see the            figures), wherein the seller user interface provides the            seller the ability to:            -   i. publish time available for a meeting for a buyer to                select;            -   ii. automatically connect and disconnect via video                (e.g., directly through the mobile device's camera or                via another application on the mobile device) or a live                connection (e.g., directly through the phone on the                mobile device or via another application) with a buyer                based on an agreed upon time;            -   iii. optionally, set specific or flexible price                increments;            -   iv. optionally, set specific or flexible time                increments; and,            -   v. optionally, directly message a buyer;        -   b. provide a buyer graphic user interface (see the figures),            wherein the buyer user interface provides the buyer the            ability to:            -   i. see the availability of a seller (e.g., via a                calendar connected to the application or via a                notification from a followed seller);            -   ii. schedule a live meeting with a seller based on the                available time of a seller;            -   iii. automatically connect and disconnect via video                (e.g., directly through the mobile device's camera or                via another application on the mobile device) or a live                connection (e.g., directly through the phone on the                mobile device or via another application) with a seller                based on an agreed upon time;            -   iv. optionally, select a price for the meeting;            -   v. optionally, select a length of time for the meeting;            -   vi. optionally, follow a seller; and,            -   vii. optionally, directly message a seller.

In another aspect, the present invention provides a novel mobile deviceconfigured to run the present meet-and-greet application, the device,comprising:

-   -   a. provide a seller graphic user interface, wherein the seller        user interface provides the seller the ability to:        -   i. publish time available for a meeting for a buyer to            select;        -   ii. automatically connect and disconnect via video or a live            connection with a buyer based on an agreed upon time;        -   iii. set specific or flexible price increments;        -   iv. set specific or flexible time increments; and,        -   v. directly message a buyer;    -   b. provide a buyer graphic user interface, wherein the buyer        user interface provides the buyer the ability to:        -   i. see the availability of a seller;        -   ii. schedule a live meeting with a seller based on the            available time of a seller;        -   iii. automatically connect and disconnect via video or a            live connection with a seller based on an agreed upon time;        -   iv. select a price for the meeting;        -   v. select a length of time for the meeting;        -   vi. follow a seller; and,        -   vii. directly message a seller.

In another aspect, the present invention provides additional optionalfeatures, which include one or more of the following:

-   -   i. The ability to request a user's time for a direct        meet-and-greet and offer their own price.    -   ii. The ability to block a user within a meet-and-greet.    -   iii. The ability to send a tip.    -   iv. The ability to write an optional review.    -   v. The ability to make purchases actual and virtual through the        meet-and-greet or after.    -   vi. The ability to work with advertisers, brands, promotions,        and the like to interact with the application.    -   vii. The ability to keep track of all said monies in and out via        an interactive bank in the application.    -   viii. The ability to work in and with any currency whether        virtual or actual.    -   ix. The ability to connect and disconnect via a notification.    -   x. The ability to send notifications around key features within        app including push notifications of scheduled and available        time.    -   xi. The ability to share available times and schedule via social        media, text, email, and SMS.    -   xii. The ability to receive/win promotional merchandise,        coupons, discounts, gifts both virtue and actual, prizes, and        memorabilia.    -   xiii. The ability to save and record interactions and share to        social media, texts, and emails.    -   xiv. The ability for another user to purchase and schedule a        meeting for someone else.    -   xv. The ability to buy and send a meeting as a gift.    -   xvi. The ability to add more than 2 users to a meet and greet.    -   xvii. The ability for meet and greet to be scheduled and        coordinated to take place virtual or actual wherein users can        meet in person.    -   xviii. The ability for meet and greets to take place in or        utilize multiple mobile technologies such as wearables, google        and snap glasses, virtual reality, artificial intelligence, and        other forms of useable technology.

Although the invention has been described in terms of particularembodiments and applications, one of ordinary skill in the art, in lightof this teaching, can generate additional embodiments and modificationswithout departing from the spirit of or exceeding the scope of theclaimed invention. Accordingly, it is to be understood that the drawingsand descriptions herein are proffered by way of example to facilitatecomprehension of the invention and should not be construed to limit thescope thereof.

1-20. (canceled)
 21. A mobile device configured to run a meet-and-greetapplication, the device, comprising: a display; a communications module;a processor; and, a memory, comprising: the meet-and-greet applicationinstructions; wherein, when executed, the instructions: a. provide aseller graphic user interface, wherein the seller user interfaceprovides the seller the ability to: i. publish time available for ameeting for a buyer to select; ii. set specific or flexible priceincrements; iii. set specific or flexible time increments; iv. directlymessage a buyer; and, v. accept a buyer's offered time, length of time,and price for a meeting; b. provide a buyer graphic user interface,wherein the buyer user interface provides the buyer the ability to: i.see the availability of a seller; ii. schedule a live meeting with aseller based on the available time of a seller; iii. select a price andlength of time for the meeting; iv. pay the price of the selectedmeeting or a meeting offered to and accepted by the seller; v. follow aseller; vi. directly message a seller; vii. request a live meeting witha seller by offering a reason for the meeting or a specific time for themeeting and a length of time for the meeting; and, viii. purchaseadditional time during the live meeting; c. automatically connect thebuyer and seller via live video at the selected time; and, d.automatically disconnect the buyer and seller from the live video at theend of the previously purchased time.
 22. The mobile device of claim 21,wherein a seller publishes time by inputting into a calendar-likefunction, publishing that they are currently available, or by respondingto a message from a buyer.
 23. The mobile device of claim 21, whereinthe mobile devices of the seller and buyer are coordinated viageo-location.
 24. The mobile device of claim 21, wherein a plurality ofbuyers, sellers, or both can participate in a meeting.
 25. The mobiledevice of claim 21, wherein the meeting can be scheduled and coordinatedto take place virtually or in person.
 26. The mobile device of claim 21,wherein meetings can take place in or utilize wearable mobiletechnologies that allow for virtual reality.
 27. The mobile device ofclaim 21, wherein payment can be made by fiat or crypto currency. 28.The mobile device of claim 21, wherein a seller can change and set priceor time increments and post available time around schedule.
 29. Themobile device of claim 21, wherein a seller can set time increments orprice to become available now, wherein buyers can meet with the selleron a first come first serve basis.
 30. The mobile device of claim 21,wherein a seller can set a reserve price by the minute, wherein buyerscan request a seller's time if they meet the reserve.
 31. The mobiledevice of claim 21, wherein the buyer, seller, or both can publish areview of a seller or buyer, respectively.
 32. The mobile device ofclaim 21, wherein a buyer can make purchases actual and virtual duringthe connection or after.
 33. The mobile device of claim 21, wherein thebuyer, seller, or both can work with advertisers, brands, promotions, ora combination thereof to interact with the application.
 34. The mobiledevice of claim 21, wherein the buyer, seller, or both can keep track ofall monies in and out their respective accounts via an interactive bank.35. The mobile device of claim 21, wherein the buyer, seller, or bothcan connect and disconnect via a notification.
 36. The mobile device ofclaim 21, wherein the buyer, seller, or both can opt into receiving pushnotifications of scheduled and available time.
 37. The mobile device ofclaim 21, wherein a seller can share available times and schedule viasocial media, text, email, and SMS.
 38. The mobile device of claim 21,wherein the buyer, seller, or both can receive/win promotionalmerchandise, coupons, discounts, gifts both virtue and actual, prizes,and memorabilia.
 39. The mobile device of claim 21, wherein the buyer,seller, or both can save and record interactions and share to socialmedia, texts, and emails.
 40. The mobile device of claim 21, wherein asecond buyer can purchase and schedule a meeting for a first buyer. 41.The mobile device of claim 21, wherein the buyer, seller, or both canbuy and send a meeting as a gift.
 42. The mobile device of claim 21,wherein the buyer, seller, or both can record the meet and greetingmeeting.